About

I love games: Pen and paper, board, video games, word games, team sports... all of em. These days I find reading and thinking about game design has become as fun as playing. Fundamentally it is the mechanics that create the story of a game experience, and I want to take part in shaping those experiences.

I have a multi-disciplinary background that gives me a strong tool set to use when it comes to designing and problem solving. I am a fun and creative person who loves working in a team. I think that I would be a great addition to any development studio and I'm eager to get out there and prove it.

I have recently completed a year of training in Level Design through the Ubisoft Campus, I also have years of experience working in the quality assurance side of the industry including working for just over a year at Bioware in Edmonton where I had the opportunity to help ship Mass Effect.

I'm excited to get an opportunity to apply all that I have learned, and I am looking forward to continuing to learn more, to improve upon my skills and help make captivating games.

Thanks for visiting,

George